
My favorite part of the game is the ability to approach quests in different ways. I am a bit surprised that there are some people giving this game negative reviews though, but I guess if you really don't like turn based games then you will not like this game. For example my last play through I've been playing this game for the past month, and I just can't believe how much fun I am having.


I've been playing this game for the past month, and I just can't believe how much fun I am having. Imagine Ultima 7 combined with Baldurs Gate 2, with 2014-technology and graphics/sound. However, this is so much better and deeper. Wear a bucket on your head like a helmet? Sure! If you have never tried the previous Divinity-games, it's easy to write this of as a Diablo-clone based on the looks. You can make potions, weapons, armour and other objects from just about anything. Almost any object in the world can be lifted, used, combined and crafted. You can have a mage wielding a greatsword, or a rogue with expertice in healing. The character creation and leveling up is deep, and allows for a customized character without being limited by class. Coop-mode is also a welcome addition, which works great. If you cast an ice-spell, you can freeze them solid etc. The elemental magic is a great system, for example cast a lightning spell towards a bunch of enemies standing in a water puddle has a chance of electrifying the puddle and stunning all the enemies. The tactical turn based combat is much more interesting than today's hack'n slash-rpg's. The writing is typical of Larian with lots of smart jokes. You can do just about anything you want, in which order you want. It's filled with interesting places to see and things to do. The world is massive and open with lots of reactivity. The tactical turn based combat is A worthy successor to the hidden gems that are Divine Divinity and Divinity 2.

A worthy successor to the hidden gems that are Divine Divinity and Divinity 2.
